GAMEPLAY
DRAW A CARD
READ THE CARD
PLAY THE HOLE
REPEAT
READ THE CARD
PLAY THE HOLE
REPEAT
Those are the basics but there's always a bit more to consider...
Disc Gulp was originally designed for a small group with one card drawn per hole but is easily adjusted for groups of any size. Draw two or three cards per hole, have each person playing draw a card, or come up with your own tactics (just make sure you have cards for each hole!)
If you have a BIG group (more than 5), team-up, have each member of one team per hole draw a card, then play the hole using your team's best throw.
Disc Gulp was originally designed for a small group with one card drawn per hole but is easily adjusted for groups of any size. Draw two or three cards per hole, have each person playing draw a card, or come up with your own tactics (just make sure you have cards for each hole!)
If you have a BIG group (more than 5), team-up, have each member of one team per hole draw a card, then play the hole using your team's best throw.
Cards are color-coded for easy customization
BEER - RED
GAMEPLAY - TEAL
FUNNY - PURPLE
Shuffle 'em up, keep them separated, or get rid of the cards you don't like!
Not drinking? Take out the BEER cards and just play with the others.
You'll run into a few drinking references but you can just replace those with a punishment-of-your-choice!
BEER - RED
GAMEPLAY - TEAL
FUNNY - PURPLE
Shuffle 'em up, keep them separated, or get rid of the cards you don't like!
Not drinking? Take out the BEER cards and just play with the others.
You'll run into a few drinking references but you can just replace those with a punishment-of-your-choice!
THE PRESIDENT
"The President" option gives your group the choice of tyranny or anarchy. The designated "President" has the authority to settle any rule or gameplay disputes throughout the round, but with that power they can also hand out drinks as they please, interpret rules as they like, punish players who break the rules, and adjust the gameplay as the game goes on. The President keeps your game moving, but with great power comes great responsitrilitrence.
Choose carefully...
"The President" option gives your group the choice of tyranny or anarchy. The designated "President" has the authority to settle any rule or gameplay disputes throughout the round, but with that power they can also hand out drinks as they please, interpret rules as they like, punish players who break the rules, and adjust the gameplay as the game goes on. The President keeps your game moving, but with great power comes great responsitrilitrence.
Choose carefully...